MueLu
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MueLu_KeepType.hpp
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// MueLu: A package for multigrid based preconditioning
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#ifndef MUELU_KEEPTYPE_HPP
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#define MUELU_KEEPTYPE_HPP
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namespace
MueLu
{
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// Several keep status can be set at the same time
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enum
KeepEnum
{
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UserData
= 0x1,
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Keep
= 0x2,
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Final
= 0x4,
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NextRun
=
UserData
|
Keep
,
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All
=
UserData
|
Keep
|
Final
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};
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typedef
short
KeepType
;
//TODO: name it KeepFlag?
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}
// namespace MueLu
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#endif // MUELU_KEEPTYPE_HPP
MueLu::KeepType
short KeepType
Definition:
MueLu_KeepType.hpp:63
MueLu::All
Definition:
MueLu_KeepType.hpp:59
MueLu::UserData
User data are always kept. This flag is set automatically when Level::Set("data", data) is used....
Definition:
MueLu_KeepType.hpp:54
MueLu
Namespace for MueLu classes and methods.
Definition:
MueLu_BrickAggregationFactory_decl.hpp:76
MueLu::Final
Keep data only for this run. Used to keep data useful for Hierarchy::Iterate(). Data will be deleted ...
Definition:
MueLu_KeepType.hpp:56
MueLu::NextRun
Both UserData and Keep flags force data to be kept and reused for the next run. Do not use MueLu::Nex...
Definition:
MueLu_KeepType.hpp:58
MueLu::KeepEnum
KeepEnum
Keep status of a variable of Level.
Definition:
MueLu_KeepType.hpp:53
MueLu::Keep
Always keep data, even accross run. This flag is set by Level::Keep(). This flag is propagated to coa...
Definition:
MueLu_KeepType.hpp:55
src
MueCentral
MueLu_KeepType.hpp
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